Games, Gamers, and the Classroom: Teaching with Video Games [Event Flyer]
Presented by: Susan F. Scheibler, Ph.D., Film/TV Studies.
Abstract: This workshop explores the way students learn through video games and the ways that faculty from across the disciplines can use video games in their courses to engage and challenge students. The workshop will provide an overview of types of games, ways they can be used in classes and as assignments, and introduce faculty to the wide range of games dealing with social justice issues, politics, health, religion and faith, ethics, race and ethnicity, gender and sexuality.
This presentation is complemented by a hands-on session, Critical Thinking - Critical Play at 4:30 pm in the library, WHH 118. You are very welcome to join us for the presentation at convo hour w/o attending the afternoon session, obviously, although we hope that you may be able to join us for both.
Lunch will be provided. Please RSVP to firstname.lastname@example.org or x85866.
Teaching with Games Resources
This program will be video and audio taped and may be podcast. By your willing participation in the program, you expressly and irrevocably consent to be photographed, videotaped and/or audio taped and quoted/cited. The films, tapes, and other digital recordings will become the property of the Center of Teaching Excellence, LMU.